In the module Win, Lose, Learn, students learn how an AI agent can teach itself to play a game. Students explore the concept of reinforcement learning, specifically, Q-learning. Groups of students use the RAISE Playground to design and implement a game that learns from its mistakes and gets better as it plays with you.
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This module isn’t ready to be shared yet, but you can find other lessons about AI designed by MIT RAISE at DayOfAI.org.